Prisma Journal. Revista de Ciencias Sociales y Humanidades
www.prismajournal.org
ISSN-L: 3091– 1893
DOI: 10.63803
232
© Prisma Journal 2025 | Vol. 1 – Núm. 3 | ISSN: 3091-1893 | pp 231–245 | Licencia CC BY 4.0
Introduction
(Mutjaba & Mustafa, 2013) mentions that ICT is a fundamental element to learning English
vocabulary as a foreign language, as it provides learners with opportunities to facilitate access to
various activities that help students acquire the necessary vocabulary to correctly convey their ideas.
Information and Communication Technologies (ICT) are necessary tools that allow English teachers
to integrate different skills and improve the learning process. According to (Mubarak, 2013), the
utilization of computer technology in English as a Foreign Language (EFL) instruction offers
numerous benefits.
Incorporating technological resources in the English classroom has many advantages that must be
taken into consideration (Harmer, 2007). For example, the significant increase in students’ motivation
as technology helps to increase the student’s interest in learning in an easier and more fun way. This
research project was conducted at Colegio de Bachillerato Manú in Loja, Ecuador, an educational
institution, that offers English as a Foreign Language (EFL) subjects to its students. (Husnanissa,
2019) mentions that vocabulary is such a crucial thing for everyone that needs to be learned to
understand someone else’s utterance.
However, traditional vocabulary teaching methods have shown limited effectiveness in engaging
students and promoting vocabulary acquisition. (Nukus, 2021) states that a wide range of vocabulary
is perceived as an important aptitude for the development of all language skills within
communication, as they are considered to demonstrate intelligence, level of education, and cultural
background. English vocabulary is essential for effective communication since without sufficient
knowledge of words people cannot understand others or express their ideas (Norbbit, 2019). For this
reason, it is crucial that learners master vocabulary since it allows them to express ideas and
understand other people's sayings (Mofareh, 2015).
Further research is needed to explore Kahoot's impact on English vocabulary development among
ninth-grade students at Colegio de Bachillerato Manú. While Kahoot has proven effective in language
teaching, its application in public high schools remains understudied. The study aimed to address the
following research questions: Which vocabulary method, the traditional or Kahoot is more effective
in enhancing vocabulary skills? How effective is Kahoot in enhancing EFL Vocabulary in 9th-grade
students at Colegio de Bachillerato Manú? and What are the perceptions of students about using
Kahoot to enhance EFL vocabulary?
As specified by (Torres, 2021)users should understand three key aspects of Kahoot! Create, Play, and
Share. In the Create phase, users swiftly generate questions or modify templates with multimedia
elements. During Play, setting up groups enhances engagement, with students answering questions
on their devices. In the Share phase, participants can construct and share Kahoot! games for
collaborative learning.
Conforming to (Lin et al., 2018) learning games like Kahoot! can be used to assess whether learning
objectives have been met. As a result, game-based learning activities such as quizzes serve the aim
of reviewing topics given. Learning games can be used to teach a variety of theories, skills, and
behaviors, as well as languages, creativity, and communication.