A gamificação como ferramenta pedagógica para melhorar a motivação e a aprendizagem significativa em ambientes virtuais
DOI:
https://doi.org/10.63803/prisma.v1n4.35Palavras-chave:
Gamificação, Motivação, Aprendizagem significativa, Educação on-line, Pedagogia digitalResumo
A presente pesquisa analisa o impacto da gamificação como estratégia pedagógica para potencializar a motivação e promover a aprendizagem significativa em contextos de educação on-line. Por meio de uma revisão sistemática da literatura e de experiências empíricas recentes, evidencia-se que a integração de elementos lúdicos —como recompensas, níveis e desafios— melhora a participação ativa dos estudantes, favorece a autorregulação e aumenta a retenção de conhecimentos. Conclui-se que a gamificação não apenas incrementa o interesse e a satisfação no processo educativo virtual, mas também fortalece competências cognitivas e socioemocionais essenciais para a aprendizagem autônoma.
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