La gamificación como herramienta pedagógica para mejorar la motivación y el aprendizaje significativo en entornos virtuales
DOI:
https://doi.org/10.63803/prisma.v1n4.35Palabras clave:
Gamificación, Motivación, Aprendizaje significativo, Educación en línea, Pedagogía digitalResumen
La presente investigación analiza el impacto de la gamificación como estrategia pedagógica para potenciar la motivación y promover el aprendizaje significativo en contextos de educación en línea. Mediante una revisión sistemática de literatura y experiencias empíricas recientes, se evidencia que la integración de elementos lúdicos —como recompensas, niveles y desafíos— mejora la participación activa de los estudiantes, favorece la autorregulación y aumenta la retención de conocimientos. Se concluye que la gamificación no solo incrementa el interés y la satisfacción en el proceso educativo virtual, sino que también fortalece competencias cognitivas y socioemocionales esenciales para el aprendizaje autónomo.
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